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Activate the switch and go into the room on the left. You might encounter a tank at the top of the stairs, so you might want to save the explosion for if it spawns.Īt the top of the stairs, go forward until you see a horizontal line of barrels in front of you and a switch on the left. At the top are some explosive barrels it would be a good idea to trigger them, just make sure you're out of the way of the blast. Follow the bend and go up another small staircase. The corridor bends left and there are some more crates with possible items, so destroy them and hopefully you'll find a magnum or something.
![alien trilogy psx español alien trilogy psx español](http://www.ps1fun.com/thumbs/alien-trilogy.jpg)
Break the green crate for an item, then walk up the stairs.
Alien trilogy psx español how to#
This is simply a walkthrough about how to get through the maps.Īfter the brief cutscene, you start off behind a door. I also won't detail strategies about which weapons you should take or how to kill certain infected. If you choose to play this on Expert Realism and this guide doesn't help you from getting killed over and over again, don't blame me. So now, I finally decided to make a walkthrough detailing where to go and what to do, to help people like myself who were lost but wanted to know the way.ĭisclaimer: This is obviously not an Expert Realism guide or anything like that. We couldn't even get through the second map so we called it quits, even though we did have fun blowing stuff up. And lastly, "Alien Trilogy: Section 1" was the very first L4D2 custom map that I tried out years ago with my friend Bloodmind90x (I've since played over 200). That's also why there are no in-game screenshots in this guide. This required being able to convey everything the reader needs to know through words alone. Because, sure, there's a YouTube walkthrough of this campaign that you could watch just as well as read this, but people such as myself remember and contributed to sites like Gamefaqs with the text walkthrough tradition that we learned from things like Prima Strategy Guides. I also feel connected to the 90s generation of gaming this not only includes 90s FPS's of course, but also the tradition of text-based walkthroughs. On top of that, I'm a big Aliens fan, and I've written walkthroughs for Aliens-related games before.
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Why did I decide to make a guide for this map in particular? Well, first off, this campaign freakin' needs it because it's so dark, convoluted, labyrinthine, and has so many switches and locked doors it makes my head spin. Almost every hallway for the first three maps looks the exact same, and when you're confronted with junction after junction in foggy darkness with no clear path to take, it can be extremely frustrating figuring out where to go, or even where you are. The main reasons for this are because everything looks the exact same, there is no map or location indicators, it is consistently dark and grey, it has quite heavy fog, there are very few points of reference and distinguishable objects, and the few points of reference that do exist are connected via mazes of bland, dark corridors. This is because many of the things that gave the original game its appeal simply don't work in L4D2. Because of the vast differences in gameplay style over the years, the conversion of Alien Trilogy to L4D2 is, to be honest, pretty bad. The maps were also often very convoluted. This is back when cinematics and storylines comprised very little of a game's appeal, and where the majority of the gameplay came from learning the layouts of the maps and strategizing against specific enemy placement.
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As such, it follows the old DOOM-style formula of finding a key (in this case, finding a switch or battery) to open up a random door to find another switch or battery to open up another section where you must find yet more switches and batteries. The game itself was fairly good for its time, but it is indicative of many 90s FPS's.
Alien trilogy psx español Pc#
Alien Trilogy: Section 1 [is a custom L4D2 map based on the 1996 game Alien Trilogy for the PSX, Sega Saturn, and PC by Fox Interactive, Acclaim Entertainment, and Probe Entertainment.